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Curve Creator

 

Date Created:
Fall, 2008
Development Time:
1 semester
Language:
C#
Download:
Here
Feature List:
  • Complete implementation of the De Casteljau, Bernstein, and Midpoint Subdivision algoirthms.
  • Ability to add, remove, and update control points in real time.

 

Description:

 

Screenshot

 

 

Blob Game

 

Date Created:
Summer, 2008
Development Time:
2 weeks
Language:
GBC assembly
Feature List:
  • Player collision with sprites and background tiles.
  • Background scrolling.
  • Animated sprites and level tiles.

 

Description: This was the first game I made for the GameBoy Color over the summer of 2008. It comes complete with a main menu, two story screens, and a gameover screen. The game is a simple platformer with only one level, but it is playable from start to finish.

 

 

Screenshot

The main menu.

 

Screenshot

The first story screen.

 

Screenshot

Level one.

 

 

3DS Max Editor

 

Date Created:
Fall, 2008
Development Time:
1 semester
Language:
3DS Max Script
Feature List:
  • This plug-in for 3DS Max 2009 became the world editor for Kabloom.
  • It was designed with simplicity and user feedback in mind.
  • All level data was exported to XML for the game engine to load.
  • Supports saving and loading levels.

 

Screenshot

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