
DigiPen Games iPhone Wii XNA Flash Graphics AI Misc.
Curve Creator
Date Created: |
Fall, 2008 |
Development Time: |
1 semester |
Language: |
C# |
Download: |
Here |
Feature List: |
- Complete implementation of the De Casteljau, Bernstein, and Midpoint Subdivision algoirthms.
- Ability to add, remove, and update control points in real time.
Description:
Blob Game
Date Created: |
Summer, 2008 |
Development Time: |
2 weeks |
Language: |
GBC assembly |
Feature List: |
- Player collision with sprites and background tiles.
- Background scrolling.
- Animated sprites and level tiles.
Description: This was the first game I made for the GameBoy Color over the summer of 2008. It comes complete with a main menu, two story screens, and a gameover screen. The game is a simple platformer with only one level, but it is playable from start to finish.
The main menu.
The first story screen.
Level one.
3DS Max Editor
Date Created: |
Fall, 2008 |
Development Time: |
1 semester |
Language: |
3DS Max Script |
Feature List: |
- This plug-in for 3DS Max 2009 became the world editor for Kabloom.
- It was designed with simplicity and user feedback in mind.
- All level data was exported to XML for the game engine to load.
- Supports saving and loading levels.
