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DigiPen Games | iPhone | Wii | XNA | Flash | Graphics | AI | Misc.

 

 

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Motion Along a Path

 

Date Created:
Winter, 2009
Development Time:
2 weeks
Language:
C++, OpenGL, GLSL
Feature List:
  • Paths created using Catmull-Rom splines.
  • Arc-length table generation for constant velocity along the curve.
  • Animation speed syncs with the character movement.

 

Description: A project at DigiPen demonstrating motion along splines.

 

 

Inverse Kinematics

 

Date Created:
Winter, 2009
Development Time:
3 weeks
Language:
C++, OpenGL, GLSL
Feature List:
  • Inverse kinematics using CCD applied to an elephant's trunk.
  • Support for simple axis-angle constraints.

 

Description: A project at DigiPen demonstrating inverse kinematics.

 

 

Cloth

 

Date Created:
Winter, 2009
Development Time:
3 weeks
Language:
C++, OpenGL, GLSL
Feature List:
  • Cloth simulation supporting 1000+ mass points running at 60 FPS.
  • Basic collision with spheres and planes.
  • The cloth supports reflection, refraction, lighting, texture mapping, and normal mapping.
  • Verlet integration.

 

Description: A project at DigiPen demonstrating a real-time cloth simulation.

 

 

Hierarchical Occlusion Mapping (HOM)

 

Date Created:
Winter, 2009
Development Time:
2 weeks
Language:
C++, OpenGL
Feature List:
  • Uses a hierarchical occlusion map and depth estimation buffer (DEB) for efficient object culling.
  • Supports multiple occluders and occludees.

 

Description: A project at DigiPen demonstrating hierarchical occlusion mapping.

 

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