
DigiPen Games iPhone Wii XNA Flash Graphics AI Misc.
Click here for older graphics projects.
Motion Along a Path
Date Created: |
Winter, 2009 |
Development Time: |
2 weeks |
Language: |
C++, OpenGL, GLSL |
Feature List: |
- Paths created using Catmull-Rom splines.
- Arc-length table generation for constant velocity along the curve.
- Animation speed syncs with the character movement.
Description: A project at DigiPen demonstrating motion along splines.
Inverse Kinematics
Date Created: |
Winter, 2009 |
Development Time: |
3 weeks |
Language: |
C++, OpenGL, GLSL |
Feature List: |
- Inverse kinematics using CCD applied to an elephant's trunk.
- Support for simple axis-angle constraints.
Description: A project at DigiPen demonstrating inverse kinematics.
Cloth
Date Created: |
Winter, 2009 |
Development Time: |
3 weeks |
Language: |
C++, OpenGL, GLSL |
Feature List: |
- Cloth simulation supporting 1000+ mass points running at 60 FPS.
- Basic collision with spheres and planes.
- The cloth supports reflection, refraction, lighting, texture mapping, and normal mapping.
- Verlet integration.
Description: A project at DigiPen demonstrating a real-time cloth simulation.
Hierarchical Occlusion Mapping (HOM)
Date Created: |
Winter, 2009 |
Development Time: |
2 weeks |
Language: |
C++, OpenGL |
Feature List: |
- Uses a hierarchical occlusion map and depth estimation buffer (DEB) for efficient object culling.
- Supports multiple occluders and occludees.
Description: A project at DigiPen demonstrating hierarchical occlusion mapping.
