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DigiPen Games | iPhone | Wii | XNA | Flash | Graphics | AI | Misc.

 

Kabloom

 

Date Created:
Fall 2008
Development Time:
12 months
Language:
C++, DirectX
Team Size:
4 programmers, 2 artists, 1 producer
My Role: Programmer / Designer
Download: Here
Responsibilities:
  • AI system using state machines.
  • Procedurally generated trees using Lindenmeyer system fractals.
  • Gameplay system and player logic.
  • World editor using 3DSMax Script.
  • Menus.
  • 3D sound engine using FMOD.
  • Input using DirectInput and XInput.

 

Description: Kabloom is a third person action adventure game where the player tries to bring a dying island back to life.

 

 


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