
Welcome!
My name is Paul Ewers and I'm a DigiPen Institute of Technology graduate with a bachelors in computer science. This website contains information regarding previous games and projects I've worked on. Feel free to contact me if you have any further questions.
Thanks for visiting.
Christmas Update
December 24th, 2009
I completely rehauled the graphics page with some of my senior year projects and added lots of videos. (Check it out here).
I also created a new page for the Nintendo Wii game I created. (Click to see it in action).
Graphics Project Update
October 21st, 2009
I finished animations and implemented shadow mapping with 3x3 PCF. I still need to play with the epsilon values a bit to make self shadowing look good, so for this screenshot I turned it off.
![]() Click to enlarge. |
Graphics Project
September 29th, 2009
With the start of the Fall semester at DigiPen, I've started working on a well designed graphics framework to be used for CS460, advanced animation. I'm using OpenGL with a forward pass renderer in GLSL. So far I can support up to eight point lights, normal mapping, reflection, refraction, static .FBX model loading and particles. I've also got all the useful debug support such as 3D lines, 2D and 3D text, fullscreen toggle, wireframe, etc.
I just finished setting up my render target system, so I'm hoping to have shadow mapping by the end of the week.
![]() Click to enlarge. |
![]() Click to enlarge. |
Site Redesign
September 1st, 2009
I redesigned and rehauled the entire site. Things should be easier to maintain, and everything looks much better.
Kabloom Update
August 1st, 2009
We finally finished our Junior year project at DigiPen, Kabloom. I added a gameplay video and half a dozen screenshots of the final build. The game turned out well for two semesters worth of work.
The picture below shows our main character with our new shaders.
