Star Thief is an independent project I created in the summer of 2013.
I used Photoshop with a wacom tablet to draw the sprites, and the
game was written in objective-c++ using cocos2d and box2d. I also developed a custom on-device level editor
to design and create more than 75 levels and five unique worlds.
The game also features a procedurally generated endless mode and support for 120 Hz devices.
It was created by PolyKid, a small indie game dev studio I co-founded in the summer of 2014.
Two years later we partnered with Alliance to bring
Poi: Explorer Edition to retail shelves across North America and Europe on the Nintendo Switch.
I worked on nearly every aspect of the game -- everything from player controls, enemy behaviors, UI, tools, audio, level design, console development and more.
Kabloom is a student game created by a team of four programmers, two artists, and one producer over the course of two semesters. Everything was created from scratch; no engines or frameworks were used.
I wrote the UI, input and audio systems as well as the procedural tree generation and gameplay code.